
Share
24th June 2019
05:54pm BST

Crash Team Racing was always a great game, and the remaster does nothing to change that. It does follow the Mario Kart formula pretty rigidly, but its innovative drift system is still full of depth today. Basically, as you drift around a corner, you hit an optimum point where you can hit drift again and get a boost.
It is all about timing, and you can chain them up to three of them together to get a massive burst of speed. It takes a little while to get the knack of but hits that perfect balance of simple to understand yet tricky to master, and despite the goofy anthropomorphic critters onscreen, this is a deep game that gets surprisingly difficult as you go through.
It also goes without saying that the remake looks beautiful. The bright Looney Tunes-style design of the Crash characters hold up far better than most of the murky polygons of the PS1 era, and spruce up wonderfully. And while it is not strictly a compilation of multiple games like N. Sane Trilogy was, it does include the characters and tracks from the follow-up games Nitro Kart and Tag Team Racing. Altogether, this is a highly enjoyable package.
Still, as I sat playing it tripping on the sweet nostalgia rush, it was hard not to contemplate the lack of ambition - not on the games' part, but on mine.
Sure, remakes and remasters of video games are nothing new. But I was, just literally playing something I played the hell out of 20 years ago. Sure, there are improved graphics and online play, but had I not moved on? Was I no longer into new things? It was the gaming equivalent of just watching all of Peep Show on Netflix for the millionth time, a warm blanket when I can't even face the challenge of the new Adam Sandler movie.
I was enjoying Crash Team Racing Nitro-Fueled, for sure. Maybe that's enough. I was definitely enjoying plenty more than, say, many of Red Dead Redemption 2's more drawn-out moments. But I also started to realise that in a way, my mind wasn't consciously playing the game, it was digging out long-memorised map layouts and reliving the associated memories of a time filled with less responsibility and more possibilities.
People don't want new things. They say they do, but if you look at the numbers, they really just want more Star Wars and Batman. They want existing products with a clock in it.
And then unlocked Ripper Roo, and got a giant smile across face.Explore more on these topics: