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Published 11:36 3 Nov 2026 GMT
Updated 11:36 3 Nov 2026 GMT

Remedy Entertainment has reported a major improvement in its finances following the release of Control Resonant, with the studio returning to operating profit after recording a loss during the same period last year.
The game, which arrived in September, has sold more than one million copies so far.
Its launch helped push the developer's quarterly revenue to €39.6m, representing a 226% increase year-on-year, according to figures reported by Eurogamer.
Remedy's operating results also shifted into positive territory. The company recorded a profit of €0.6m, compared with a €16.4m loss in the corresponding quarter a year earlier.
Chief executive Jean-Charles Gaudechon described the change as "a defining milestone for the company".
Beyond its financial performance, Resonant appears to have expanded the audience for the series.
Almost half of its buyers had never played a Control game before, which Remedy said was a key objective when developing the sequel.
The United States made up around half of the game's player base, while Chinese-speaking regions and the UK were the next largest markets.
"Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy," the company said.
The release has also prompted renewed interest in the original Control, which first came out in 2019.
Remedy reported that sales of the earlier game during the latest quarter exceeded the combined total from the two quarters before it, crediting Resonant with bringing players back to the series.
Gaudechon said the studio's immediate priority was to "get Resonant into the hands of more players", pointing to the launch as an important opportunity for Remedy's future growth.
The developer is continuing work on several other projects, including remakes of Max Payne 1 & 2.
Reviews of Control Resonant have been more divided, however. Some critics have welcomed its move towards third-person action, while others have argued that the sequel's story does not offer the same depth as its predecessor.
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