Call of Duty: WWII is introducing some very cool changes to the multiplayer mode
Yes to this.
After Activision announced the news that we all wanted to hear - Call of Duty returning to the trenches of WWII - gamers have been patiently waiting to hear any news regarding the latest installment of the beloved franchise.
Well, we can confirm that in the game, players will take on the role of Red Daniels in the US Military's Fighting First infantry division, covering much of the European theater.
That's not all because the multiplayer platform is also getting some new additions. Sledgehammer Games have confirmed that they'll be moving away from the create-a-class system, and instead tying roles closer to their historical parallels.
The new multiplayer mode will be called Divisions where players will be allowed to join one of five iconic World War II Divisions, each with their own unique weapons and abilities.
- Airborne: First to the fight, where you move fast and stay quiet
- Mountain: Focusing on precise and deadly sharpshooting
- Infantry: Be the tip of the spear
- Armored: Bringing the heaviest firepower
- Expeditionary Force: Packing heat with incendiary shells
In a press release, Activision also confirmed that : "In addition to the traditional Multiplayer, players will also be treated to the brand-new War Mode, developed in partnership with Raven Software. War Mode is an all-new game mode where players must work as a team to defeat the enemy. This narrative-driven Multiplayer experience immerses players in iconic World War II locations. Allied and Axis forces clash in team-driven assault and defend missions for key strategic objectives, bringing an entirely new dynamic to Call of Duty.
Players will also experience Headquarters, a franchise first, all new off-the-frontlines experience for Call of Duty fans. Players will compete, earn rewards, show off their accomplishments, and connect with friends. Unlike anything experienced in Call of Duty to date, Headquarters transforms the Multiplayer experience by redefining how players engage with the game and with each other."