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Published 15:06 22 Sept 2021 BST
The next thing that strikes as you launch into the first 10-15 minutes of the game is the visuals: vivid and varied as you'd hope from what is essentially galactic caper. The Guardians colour palette demands to be near garish and the devs deliver. They're not the best we've seen in terms of fidelity, but that isn't exactly a deal breaker here and it still looks slick running on next-gen hardware.
Admittedly, it takes a minute to get used to the character aesthetics (as it did with Avengers). Rocket looks like a racoon and Groot looks like a tree, but other designs aren't so different you don't quickly get used to not seeing the stars from the film. The same goes for the performances - hard as it may be to accept. Eidos-Montréal has done their own take - good on 'em.
It looks crisper and brighter than SE's previous Marvel title (next-gen hardware likely a factor), so you'll still get plenty of lovely 4k detail throughout cutscenes and gameplay. And most importantly, from what we've seen so far, it does a good job of interpreting the heavily cosmic nature of this particular part of the Marvel universe.
Now, on to the bread and butter stuff. Naturally, you play as Peter Quill, a.k.a. Star-Lord - at least in the limited build we got to play - and on a surface level, gameplay revolves around simple but satisfying beat 'em up style, mixed with grab and go gunplay.
While the blaster is a key component of Quill's combat, the most satisfying option comes by combining your hits with other skills and craftable resources such as freezing enemies with your Element Gun and then drop-kicking them. Th
It may not be as finessed as, say, Batman: Arkham's hand-to-hand or as pure run and gun as other third-person action-adventure shooters, but unlocking new abilities and upgrades will no doubt help add variation and remedy that. However, it's when using teamwork and enlisting the other Guardians that things get really fun.
You can rope in any one of Rocket, Groot, Gamora or Drax to not only perform special attacks but interact with the environment in combat; the same goes for some of the decent low-level puzzle stuff we got a taste of. Certain Guardians are suitable for specific tasks and we expect managing your own skills and that of your team will be key throughout.
You are encouraged to build parts of the narrative yourself by opting for different dialogue options and embrace the choose-your-own adventure elements of Telltale's iteration of the series. All of which seems to fit well with the IP, narrative, and gameplay dynamics.
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