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Published 18:41 24 Oct 2016 BST

With the greatest respect, it was nearly impossible to give a fuck about the plight of the po-faced Aiden Pearce. He was just another middle-aged white dude running around in a trench coat, shooting people and f e e l i n g b a d.
Stories fuelled by personal motivations only work if you're interested in them, and you're only interested in them if they are in some way interesting. A man searching for the people who killed someone close to him (an act he feels partially responsible for, by the way - no!) is a story we've heard a thousand times over.
Watch Dogs 2 ditches the personal angle in favour of something more pertinent. The hero is Marcus Holloway, a young hacker who gets recruited by hacktivist group DeadSec to fight against the dystopian future that the all-seeing, all-knowing ctOS could bring about. He's young, he's cool and crucially, he's not another middle-aged white dude running around in a trench coat.
Fighting against the controlling ctOS gives us more of a reason to root for the hackers; their primary skill makes more sense in this fight, and it's a fight that, in some ways, we can see unfolding today.
Did we mention that no one gives a shit about Aiden Pearce? We might have covered that, but forget him. The new iteration of DeadSec is young, hip and happening, and as a young, hip and happening person, they spoke directly to the shrivelled husk of a soul inside me and all young, hip and happening people.
Though they appear to be the result of a quick Google search for 'cool millennials', the members of DeadSec are immediately more familiar than a blank-faced, forty-year-old computer programmer whose best attempt at an alias was 'The Vigilante'. They do things that we do, like get drunk, fly drones, disable complex computer servers - the usual. Their cause is understandable, and in Marcus we have that most sought-after of components: a protagonist we can actually see ourselves in.
We only got a few hours to play through the game but there were definitely some promising relationships developing, particularly what seems to be a blossoming bromance between Marcus and the chap with the X X mask above. Ordinarily this would go without saying, but we really hope no one's niece gets killed, because that would bring this party down.
No offence to Chicago, but as far as video games go, San Francisco is an infinitely more enjoyable place to spend time in. The Chicago we saw in Watch Dogs was beautifully realised, but the city means nothing to people outside of it. If you set a game in LA, you need the Hollywood sign. If you set a game in London, you need Buckingham Palace. If you set a game in Chicago, you need... the wind?
The San Francisco of Watch Dogs 2 has enough key landmarks to elicit more than a few oohs and ahhs while you're playing it, particularly the Golden Gate Bridge, but honestly, it's just nice being somewhere sunny with beaches, marinas and people wearing shorts. The world feels more open and expansive, too. Outside of San Francisco you can visit Marin, Oakland and Silicon Valley, as well as Alcatraz, an island players of Tony Hawk's Pro Skater 4 will remember fondly.
The trap that narrative video games fall into time and time again is taking themselves too seriously, and Watch Dogs was a Pretty Serious Game. Thankfully, Watch Dogs 2 has decided to lighten up and just have some fun. Part of this is changing the setting to San Francisco, where everything is bright and lovely.
Obviously Ubisoft have looked to their competitors' strengths and borrowed little bits and pieces. A side quest involving ripping off the CEO of a pharma company who raised the price of a drug is an obvious reference to Martin Shkreli, but its doesn't land as cleanly as when GTA makes pop culture references. They've evidently taken some of the more 'anarchic' flavours from fellow open worlder Saints Row, but all of these lifted elements tie into the central hacking theme of the game well, so they get away with it.
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